Thursday, February 14, 2008, 9:31:21 PM, you wrote:
s> A mail on gameswf list contained this suggestion:
s> - A lot of masked objects have bounding boxes that does not intersect
s> with mask bounding box. 2D bounding box test should be sufficent to
s> exclude most shapes.
s> Just tought it might be taken in consideration...

Great idea - but we do that already ;)

See the comment in DisplayList::add_invalidated_bounds()

Udo



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