Hello Sandro, Tuesday, April 15, 2008, 11:03:57 AM, you wrote: SS> - Not currently active characters are still advanced. So if SS> a sprite active on mouse over consists of a moving thing, SS> the thing would keep moving while still not visible, and SS> all frame actions of that character would still be executed SS> (would that be correct?). As a side-effect, when these SS> not-currently-active characters get invalidated the button SS> gets child-invalidated too.
btntest2.swf already checks (activate trace() output!) this and tells you that: - inactive charactes do *not* get advanced - characters becoming active again get a new ID (_level0.instance3.instance5, _level0.instance3.instance7, ...) implying that the PP actually destroys the instances Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

