Hello Sandro,

Tuesday, April 15, 2008, 11:03:57 AM, you wrote:
SS> - Not currently active characters are still advanced. So if
SS>   a sprite active on mouse over consists of a moving thing,
SS>   the thing would keep moving while still not visible, and
SS>   all frame actions of that character would still be executed
SS>   (would that be correct?). As a side-effect, when these
SS>   not-currently-active characters get invalidated the button
SS>   gets child-invalidated too.

btntest2.swf already checks (activate trace() output!) this and tells
you that:

- inactive charactes do *not* get advanced

- characters becoming active again get a new ID
  (_level0.instance3.instance5, _level0.instance3.instance7, ...)
  implying that the PP actually destroys the instances

Udo





















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