On Tue, Apr 15, 2008 at 01:16:23PM +0200, Udo Giacomozzi wrote:
> Hello Sandro,
> 
> Tuesday, April 15, 2008, 11:03:57 AM, you wrote:
> SS> - Not currently active characters are still advanced. So if
> SS>   a sprite active on mouse over consists of a moving thing,
> SS>   the thing would keep moving while still not visible, and
> SS>   all frame actions of that character would still be executed
> SS>   (would that be correct?). As a side-effect, when these
> SS>   not-currently-active characters get invalidated the button
> SS>   gets child-invalidated too.
> 
> btntest2.swf already checks (activate trace() output!) this and tells
> you that:
> 
> - inactive charactes do *not* get advanced
> 
> - characters becoming active again get a new ID
>   (_level0.instance3.instance5, _level0.instance3.instance7, ...)
>   implying that the PP actually destroys the instances

Childs with .onUnload in them  are depth-shifted and still reachable
by target etc. etc. Added the tests in the ButtonEventsTest.swf.
Take a look, it's now one of those new style self-contained ones :)

I guess the easiest thing would be to put a DisplayList into
the button_character_instance... Glad I moved it into a separate
class a loooong time ago.

--strk;


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