On Tue, Apr 15, 2008 at 01:16:23PM +0200, Udo Giacomozzi wrote: > Hello Sandro, > > Tuesday, April 15, 2008, 11:03:57 AM, you wrote: > SS> - Not currently active characters are still advanced. So if > SS> a sprite active on mouse over consists of a moving thing, > SS> the thing would keep moving while still not visible, and > SS> all frame actions of that character would still be executed > SS> (would that be correct?). As a side-effect, when these > SS> not-currently-active characters get invalidated the button > SS> gets child-invalidated too. > > btntest2.swf already checks (activate trace() output!) this and tells > you that: > > - inactive charactes do *not* get advanced > > - characters becoming active again get a new ID > (_level0.instance3.instance5, _level0.instance3.instance7, ...) > implying that the PP actually destroys the instances
Childs with .onUnload in them are depth-shifted and still reachable by target etc. etc. Added the tests in the ButtonEventsTest.swf. Take a look, it's now one of those new style self-contained ones :) I guess the easiest thing would be to put a DisplayList into the button_character_instance... Glad I moved it into a separate class a loooong time ago. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

