Dear Sandro,

Yuhong did step up to recover ffmpeg for gnash. Hopefully others also find the 
inclusion of ffmpeg beneficial to the gnash project !

It should only take you a few seconds to run the first test case 
(libai-layer2-20-sound.swf). Did you see following behavior ?
- 0~3 seconds - can see dancing charater, no sound, memory is 11MB <- this is OK
- after ~10 seconds - stream sound playback as noise, memory jumps up to 30MB 

If you tell us the problem does not happen in gstreamer version, then I would 
be more than happy to file bug report and look for a fix.

BTW, Yuhong is a 'she'.

Richard

----- Original Message ----- 
From: "Sandro Santill" <[EMAIL PROTECTED]>
To: "Richard Tseng" <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Monday, May 05, 2008 6:35 PM
Subject: Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking 
support


> On Mon, May 05, 2008 at 11:32:11AM +0800, Richard Tseng wrote:
>> Dear Sandro,
>> 
>> I was using Windows version of Gnash downloaded from 
>> http://getgnash.org/packages/releases/0.8.2/windows/gnash-0.8.2-win32-agg-fltk-ffmpeg.zip
>> Based on the file name, I think it is using ffmpeg.
>> 
>> We don't build gnash with gstreamer here. Could you send me Windows or 
>> Linux executable of Gnash that uses gstreamer ?
> 
> I don't think we build gstreamer versions for windows.
> 
>> Have you tried running the test cases ?
> 
> Not yet, busy with other stuff.
> I suggest you try it on a linux box.
> Remember that ffmpeg is not supported by the core team, if it's
> back is just due to Hong Yu stepping up, so he's the hacker
> to ping about this if an ffmpeg-only bug.
> 
> --strk;
_______________________________________________
Gnash-dev mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnash-dev

Reply via email to