On Tue, Nov 11, 2008 at 5:48 AM, zou lunkai <[EMAIL PROTECTED]> wrote:
> Right, using gtk on native windows is really not a good choice. You > may consider SDL though, it's pretty simple and portable and works > well on Windows. The SDL related code in Gnash should compile without > any difficulty. And SDL is well documented over the internet, and > there are many examples. > > The only problem with native GUI is that it's not portable at all. But > I guess you should be very familar with it, so it's might be your good > choice. Anyway, take a look at "sdl.cpp" and "sdl_agg_glue.cpp" > before the final decision:) > > http://www.libsdl.org/download-1.2.php > > There's binary lib for windows, I can confirm it is stable. libmedia includes SDL.h so I had to get the library anyway. A minor problem that I have with it is that Windows library version on that site is for Visual Studio 2005. Porting it to VS 2008 is usually quick and painless. Nevertheless, I contacted author Sam Lantinga to see if any upgrade is already underway or if he maybe can use some help to create it, but a week has passed and he hasn't responded. A bigger problem with this library is that I need to modify its sdl_config_win32.h header because these definitions: #if defined(__GNUC__) || defined(__DMC__) #define HAVE_STDINT_H 1 #elif defined(_MSC_VER) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; They cause compiler redefinition errors because Gnash already uses equivalent boost definitions. As you can see it happens only for MS C/C++. This is the first time that I need to modify dependent code so is there some preferred way to go about it? _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

