On Thu, Nov 27, 2008 at 12:34 PM, Rob Savoye <[EMAIL PROTECTED]> wrote: > But on win32, yeah, I think the true solution is to aim for adding > native GUI support for win32, whatever that is.
Very happy but exhausted from eternal recompilations and relinking let me announce that grawity.swf is running on my Windows machine! It bounces for real! I got both SDLl and FLTK2 GUIs working and the menus in the latter one do what they are supposed to do. This is in contrast to gnash 0.8.3 binary Windows distribution that uses GTK port which crashes on my machine as soon as I click on any menu. All the compliments to you guys for building such a portable piece of software. Majority of things that I had to deal with were 'mechanical' issues, rather then requiring any particular cleverness on my side. A minor disappointment (later) was that bouncing yellow smiley face didn't look good in BGRA32 agg pixel mode. Of course, I would want to keep the alpha plane for subsequent work. For now I hope to do some code cleanup, based on diffs that I did and/or will send, along Benjamin's suggestions, and more testing. From the perspective of distribution, at this experimental early stage, it all boils down to a 10 new *.vcproj files and one Gnash.sln file containing all these projects. I should probably document the dependencies used and how they have to be organized for successful building and running. strk says it is a bug but I had to link to all graphics file format libs in addition to freetype, FLTK or SDL and XML one. On the media side I am using FFmpeg but it is statically linked in, in contrast to previous libraries which are used as shared dlls. _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

