On Mon, May 25, 2009 at 05:54:41PM +0200, Andrea Palmatè wrote: > >Effective frame rate: 6.35 fps (min 4.73, avg 9.69, max 54.40, 170 frames > >in 17.5 secs total) > > uhm, i didn't compile it with new changes but actually on my SAM 533 MHZ > i get 1.40fps...
Ouch. Well, u2_has.swf is a bad beast. I hope our AGG-optimizer guy will take his time to take a look at it too, to see how the optimization change that. Anyway I was only pointing out that the "catch-up" mechanism will result in non-regular (not smooth) FPS experience, that is: gnash will go faster when possible (ie: easy-to-render slices) rather then continue with at *most* the nominal FPS. Note that I just committed another patch implementing a frame-drop mechanism. It's off by default because causes unpleasant behaviour when being too late (never re-renders...) so needs to be cleaned up more. If you want to give it a try, define SKIP_RENDERING_IF_LATE in gui/gui.h. This is as of revision 10918. --strk; Free GIS & Flash consultant/developer () ASCII Ribbon Campaign http://foo.keybit.net/~strk/services.html /\ Keep it simple! _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org http://lists.gnu.org/mailman/listinfo/gnash-dev