On Sat, May 30, 2009 at 09:07:11PM +0800, Wei Cao wrote:

> aha, you are right, it's a SDL thread in sound handler occupy 25% CPU time
> all the time, after I commented out init_sound() in gui/Player.cpp,
> sdl-gnash runs significantly than before.

Note that running with -r1 has the same effect at run-time...

--strk;

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