Hello guys,
i'm trying to replace SDL lound handler with native OS4 one but i need
some explanation about SDL one.
In the SDL version there is a callback function that is called by SDL
audio thread when there is some data available to be played.
I don't have a callback function and i want to play the data when is
ready to be played,.
i've seen that gnash call
SDL_sound_handler::fill_stream_data()
Is this the right place to put my function that play the audio?
Andrea
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