strk ha scritto:
Do you really want to know ? :)
eheh.. i'm curious.. :D
The code is not as mature as may look, Gnash isn't still the the
shape we'd all like it to have.
That said, the thread is started by the SDL sound_handler, shouldn't
affect you, if you use a different sound_handler implementation.
i'm trying to respect the SDL handler and use almost all functions used
in that handler so the only thing to change is the handler creation,
changing _sdl with _os4
Incidentally, if you really wanted to know, it's by current
interface contract that if a sound handler can't be constructed
throws an exception so the SDL sound system is initializated right
then to respect that.
ok understand.
No necessarely a good reason not to check existance of a file,
if you want to fix that look at gui/Player.cpp and move the
init_sound() call after load_movie() ?
well, is not a problem for me. Since i'm spawning a new thread to
process audio, i'm sending a signal to the process so it can close
safely. Its's only too speed up the operation. but is not really a
problem. only a question :)
By the way.. i think i must send a private email to you since i need
some info.. in a native language.. ;)
Andrea
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