It is strange. I retest testsuite\movies.all\gravity.swf with -s

Test it with 640x...@32, 1280x...@32, 64...@32.  The results seems no much 
difference. 

So, is it means the renderer is not the key point of my case?

 

./sdl-gnash -r 1 -f 1 gravity.swf   

    Effective frame rate: 4.36 fps (min 4.36, avg 4.83, max 5.31, 11 frames in 
2.3 secs total, dropped 0)

./sdl-gnash -r 1 -f 1 -s 2 gravity.swf 

    Effective frame rate: 3.09 fps (min 3.09, avg 3.56, max 4.06, 9 frames in 
2.5 secs total, dropped 0)

./sdl-gnash -r 1 -f 1 -s 0.1 gravity.swf 

    Effective frame rate: 5.95 fps (min 5.95, avg 6.55, max 7.19, 15 frames in 
2.3 secs total, dropped 0)

 

 

 

 
> From: s...@keybit.net
> Date: Wed, 27 Jan 2010 08:35:51 +0100
> To: fun...@hotmail.com
> Subject: Re: [Gnash-dev] gnash on mips performance issue
> CC: gnash-dev@gnu.org
> 
> On Wed, Jan 27, 2010 at 11:44:55AM +0800, ǿǿ wrote:
> 
> > I have port gnash on my mips board, cpu 500MZ, but no hardware floating 
> > point support. I use agg to render. Unfortunately, it runs very slowly.
> > 
> > How can I improve the performance? What is the bottleneck? 
> 
> The bottleneck *usually* is rendering, but your mileage may vary.
> Do you have a specific SWF you need to run ? If so there's probably
> something you can do to optimize it for targetting Gnash.
> 
> --strk;
> 
> () Free GIS & Flash consultant/developer
> /\ http://foo.keybit.net/~strk/services.html
> 
> 
> _______________________________________________
> Gnash-dev mailing list
> Gnash-dev@gnu.org
> http://lists.gnu.org/mailman/listinfo/gnash-dev
                                          
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