I am use --enable-gui=sdl with agg as renderer.
After run gprof, it shows the bottleneck is agg renderer.
Now I do a test. In function "Gui::display(movie_root* m)" gui.cpp, remove
"m->display();"(Render the frame) and "renderBuffer();"(show frame on screen).
The fps is the same as x86 !!!
1. Is there any way to optimize agg? Can agg do something changing on mips for
better performance?
2. It is an exciting news that the next release will come soon, thank you very
much. Does this release modify renderer much, such as agg and cairo ?
> Date: Wed, 27 Jan 2010 09:22:22 +0100
> Subject: Re: [Gnash-dev] gnash on mips performance issue
> From: s...@keybit.net
> To: fun...@hotmail.com
> CC: gnash-dev@gnu.org
>
> On Wed, Jan 27, 2010 at 9:18 AM, ZouJQ <fun...@hotmail.com> wrote:
> > It is strange. I retest testsuite\movies.all\gravity.swf with -s
> >
> > Test it with 640x...@32, 1280x...@32, 64...@32. The results seems no much
> > difference.
> > So, is it means the renderer is not the key point of my case?
>
> Time to fire a profiler!
> Try also playing with the -d switch, which changes the core heartbeat
> interval (defaults to 10ms).
> Make sure you're running current trunk as it'll be next release in
> less than one month.
>
> --strk;
>
> () Free GIS & Flash consultant/developer
> /\ http://foo.keybit.net/~strk/services.html
>
>
> _______________________________________________
> Gnash-dev mailing list
> Gnash-dev@gnu.org
> http://lists.gnu.org/mailman/listinfo/gnash-dev
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