Jan Schneider wrote:
Yup, I didn't event test it. It compiled fine.
I thought about removing the warning so as to not confuse people, but
wound up leaving it in since pretty soon it'll be required when the FLTK
support is done.
I had to run ldconfig manually after make install, maybe this should be
added to the Makefile. checkinstall didn't work at all for some reason,
but I didn't investigate it further.
Was this because /usr/local/lib wasn't in /etc/ld.so.conf ? That
would only effect a source build (not a released package), but I thought
I covered this in the manual. :-)
The first impression is really nice given the early state of the
software, though the fonts seem to be a bit too fuzzy. Looks like an
additional blur effect on antialiased fonts. Beside that, not all movies
The font support in Gnash needs work... You can try adjusting the LOD
Bias (the -m option) which helps with the fuzziness of small fonts. This
has always been a problem for years in GameSWF, and Gnash inherited the
same issues. Redoing the font support in Gnash would be a great project
for somebody that understands font techniques.
are working, as expected, but one movie causes to suck up all CPU, even
after I closed the page. The movie in question is
http://www.ammma.de/home/media/learnweb.swf.
It's trying to load an external movie clip, which isn't supported
yet. It does hit my CPU pretty hard, but not after I close the movie.
Rather than fix the CPU problem now, I'd rather stall till external
loading of movie clips is supported.
- rob -
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