For the View_Type or Console_View_Type, etc. you can use Object.innerHTML
or Object.Text. However if you are looking to have a text editor in a box,
 Gnoga.Gui.Plugin.Ace_Editor which does syntax highlighting etc. I didn't
bind the entire API (but plan on it post 1.0), you can see more of it at
http://ace.c9.io/#nav=about and I used it here - http://www.gnoga.com/source
I plan on using Ace Edit in the Gnoga IDE I will be starting in a week or
so. One of the first things I will be doing is to complete the full bind to
Ace Editor.

If you need more of a full fledged rich text control or something else like
that let me know, I'll find an open one and bind that. That is the beauty
of Gnoga all things web are at our finger tips.

David Botton


On Wed, Dec 24, 2014 at 6:31 AM, Pascal <[email protected]> wrote:

> Hello David,
>
> I've make some interesting progress with canvas and mouse, see attached
> picture:
>
> Now I will come to text buffer handling.
> I look for a children of Element_Type with a fixed size (like Canvas)
> which displays a text buffer with attributes or tags and a cursor (like
> GTKAda: Gtk.Text_Buffer).
> Is there something corresponding in Gnoga.Gui.Element?
> View_Type doesn't seem to be attach to a text buffer.
>
> Season's greetings, Pascal.
> http://blady.pagesperso-orange.fr
>
>
>
>
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sponsored by Intel and developed in partnership with Slashdot Media, is your
hub for all things parallel software development, from weekly thought
leadership blogs to news, videos, case studies, tutorials and more. Take a
look and join the conversation now. http://goparallel.sourceforge.net
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