Hello,

I didn't see anything about a Gnoga/WebGL binding, so I generated one and
ported the first six tutorials from the MDN WebGL guide
<https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial> to
it.  You can see it here <http://thewhitelion.eu:8080/>.  At the moment
it's using a task with a *delay* 0.02 for animation, but what I really want
to do is create an event for the requestAnimationFrame cycle because I
think that would be smoother.  Source will follow when I've cleaned it up a
bit.  It's mostly auto-generated from the XML specification
<https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/gl.xml>,
with some tweaks to handle e.g. the odd nature of glDrawElements, and the
img tag version of glTexImage2D.

cheers,
Fraser.
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