Attached is a small patch that uses libwnck to make sure the workspace
layout is synced with the window manager.

This is my first time using libwnck, and I am not happy with the way I
initialize wnckScreen and wcnkToken globally, but when I tried to do it
in the contructor to Workspaces it failed - apparent libwcnk doesn't
like you calling get_default more than once.

Any hints on how to make it cleaner will be greatly appreciated.

Regards.
-- 
Mads Villadsen <m...@krakoa.dk>
diff --git a/js/ui/workspaces.js b/js/ui/workspaces.js
index 6babf82..ccd79cc 100644
--- a/js/ui/workspaces.js
+++ b/js/ui/workspaces.js
@@ -10,6 +10,7 @@ const Meta = imports.gi.Meta;
 const Pango = imports.gi.Pango;
 const Shell = imports.gi.Shell;
 const Signals = imports.signals;
+const Wnck = imports.gi.Wnck;
 
 const AppDisplay = imports.ui.appDisplay;
 const DND = imports.ui.dnd;
@@ -49,6 +50,8 @@ const GRID_SPACING = 15;
 const FRAME_SIZE = GRID_SPACING / 3;
 
 let buttonSize = false;
+let wnckScreen = Wnck.Screen.get_default();
+let wnckToken = 0;
 
 function WindowClone(realWindow) {
     this._init(realWindow);
@@ -1102,6 +1105,13 @@ Workspaces.prototype = {
         let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
         let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
 
+        let workspaceResult = wnckScreen.try_set_workspace_layout(wnckToken, newGridHeight, 0);
+        if (workspaceResult != 0) {
+            wnckToken = workspaceResult;
+        } else {
+            log("Failed setting workspace layout (" + newGridHeight + ", 0)");
+        }
+
         if (newGridWidth != oldGridWidth || newGridHeight != oldGridHeight) {
             // We need to resize/move the existing workspaces/windows
             let existingWorkspaces = Math.min(oldNumWorkspaces, newNumWorkspaces);
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