Federico,

> This is happening in the "zeitgeist" branch.  It will have a journal of the
> things you have done over time - files edited, web sites visited, etc.
>

That's terrific, thanks for the news.

This is technically difficult.  Unity's top menubar works by patching GTK+
> so that it will send the text labels for menu items over D-Bus, to a process
> that administers the menu.  This doesn't work for every app, especially for
> those that don't use "plain" menus but instead tweak them in one way or
> another.
>
> The top menubar is interesting, but so far no one has made an
> implementation that "just works" - we'll very likely have to rethink the way
> menus work in GTK+ for that to be universal.
>

I'm glad to know that it's due to technical reasons more than being by
design. Anyways, there are some questions everyone seems to have overlooked:

- You can open Activities without using the mouse, but then you can't do
> anything. Meaning, you can't use the arrow keys to select a running window,
> or a workspace, or an app on the launcher, or even use Tab to go from one
> section to the other. You NEED the mouse for those. Do you plan to implement
> keyboard navigation?
> - There IS keyboard navigation in the search results, after you type a
> search term. But it surprised me to see that you can only press up/down, not
> left/right, which makes navigation very cumbersome. Would it be possible to
> implement all four directions?
> - The Desktop seems to be empty - in fact, even right-clicking it does
> nothing. Do you plan to give it some use in the future?
>

Does that mean that there is not a reason for these? Should I file some bugs
on Bugzilla against them?
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