Federico,
> This is happening in the "zeitgeist" branch. It will have a journal of the > things you have done over time - files edited, web sites visited, etc. > That's terrific, thanks for the news. This is technically difficult. Unity's top menubar works by patching GTK+ > so that it will send the text labels for menu items over D-Bus, to a process > that administers the menu. This doesn't work for every app, especially for > those that don't use "plain" menus but instead tweak them in one way or > another. > > The top menubar is interesting, but so far no one has made an > implementation that "just works" - we'll very likely have to rethink the way > menus work in GTK+ for that to be universal. > I'm glad to know that it's due to technical reasons more than being by design. Anyways, there are some questions everyone seems to have overlooked: - You can open Activities without using the mouse, but then you can't do > anything. Meaning, you can't use the arrow keys to select a running window, > or a workspace, or an app on the launcher, or even use Tab to go from one > section to the other. You NEED the mouse for those. Do you plan to implement > keyboard navigation? > - There IS keyboard navigation in the search results, after you type a > search term. But it surprised me to see that you can only press up/down, not > left/right, which makes navigation very cumbersome. Would it be possible to > implement all four directions? > - The Desktop seems to be empty - in fact, even right-clicking it does > nothing. Do you plan to give it some use in the future? > Does that mean that there is not a reason for these? Should I file some bugs on Bugzilla against them?
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