On Wed, 14 Jun 2023 22:30:48 -0400 John wrote: > I was answering bill's claims about how > many people are still interested in it.
i understood you - i would just add that 2009 was almost 15 years ago - in gamer years, that is 3 aeons ago - the underlying technology is 10 aeons old - i trust that most readers of this list do not have such a myopic view of software; but gamer culture does but that is not the reason why i am so inclined to dismiss these games and the engine - it is because to me, _no_ games are important enough to deserve such fuss - they are purely for entertainment; so they are inherently low priority - from that perspective, we may as well be discussing how many "lady gaga" videos we can distribute - answer: "i dont care - we have bigger fish to fry today" - "zero" is as good as any other amount - lets just decide, then move on with due haste my dismissiveness is not absolute, only a matter of priorities - the desirability/workload ratio of each game is typically very low - in my experience auditing software licensing, games are time-bandits in only one instance, was i successful to convince the upstream to clarify the licensing - unfortunately, he had forgotten where he got most of the images from; so that never actually happened - he promised to accept submissions, if someone wanted to replace all of the images; but stated that he was not likely to do anything more that one was a relatively _positive_ experience - game authors/maintainers are typically dismissive of licensing deficiencies, out-of-hand; and some readily become indignant and/or obscene - in another instance, the bug report was closed within 15 minutes, with a single remark from a maintainer: "F--- You!" (my dashes) - that was not an obscure game either - it is one of the most popular libre games in another instance, the author refused to clarify the license, because he was convinced that the game's mere existence, put it automatically and implicitly under the same license as the game engine that it runs on - as proof, he directed me to the game engine's wiki, where the game's release was originally announced - those release notes had no mention of any license, nor did the source code; but in the authors mind, that announcement itself, because it was on that wiki, was sufficient licensing for the game files the liberation prospects are even worse for decades old games - for those, it is likely impossible to contact the authors - i have come to conclusion, that it is unwise to spend any significant amount of time on any games, given the average success rate and time consumed