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> Similar to Guix's decision on ScummVM, I think that the rationale could > be that: > - We don't know any free games. > - As far as we know, ScummVM has a checksum whitelist, so: > - If there is a free game whose checksum is in ScummVM it could be > OK. But we'd need to point users to that game in the package > description for instance. > - If people package an FSDG compliant game, they'd have to add its > checksums to ScummVM (at package build time for instance). > - If instead some people manage to write a hello world for ScummVM > and that the rationale is that ScummVM can (also) be used to write > games, then a patch would need to be made to enable scummVM to load > any game written by the user. And how to write a game would need to > be documented too. We could do that, but it would not be a wise choice. It would be inviting someone to make some old free program run in ScummVM, and then argue that means we "have no rationale to reject it." We are not limited to bases like that! We are not a court and this is not a trial about some program's right to be distributed. To denounce s program, we do not need to find it has ZERO legitimate use in the free world. VERY LITTLE legitimate use is enough reason to say "let's not distribute this." We will not adopt a rigid rule. We want flexible criteria so we can do what serves our goal. Far from counting use cases, we should judge the overall importance of good and bad. Regarding ScummVM, it was already clear that it did little good to the free world, already clear it was best to say "Please don't distribute this." However, having looked ath those games' license, I see it is nonfree. So my decision is to state this policy: We urge free distros not to include ScummVM because does not contribute anything significant to the free software commuity. -- Dr Richard Stallman (https://stallman.org) Chief GNUisance of the GNU Project (https://gnu.org) Founder, Free Software Foundation (https://fsf.org) Internet Hall-of-Famer (https://internethalloffame.org)