Le Mercredi 11 Janvier 2006 23:16, alain Baeckeroot a écrit :
> 
> In test_owl_attack_move (owl.c : 4942) i have in both cases  wrong dr2 
> int dr2 = DRAGON2(dr).semeai_defense_target;
> 
> dr2=22  <=> B19 in _both_ cases !!!!!!

in both cases, B19 is the first stone/dragon on the board
=> i suspected loop boundary problem

In engine/semeai.c : 47 
#define MAX_DRAGONS 100 

instead of 50 fixes the problem:
we have in one case 51 dragons, and in the other 53 

Happyly 
Alain





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