The whole process is automated (I connect to a GnuGo GTP client)

Thanks for the solution to the problem -- I will give it a shot.

Regards
  Adam

----- Original Message ----
From: Gunnar Farnebäck <[EMAIL PROTECTED]>
To: Adam Paster <[EMAIL PROTECTED]>; GNU Go development <gnugo-devel@gnu.org>
Sent: Friday, 12 May, 2006 9:04:24 PM
Subject: Re: [gnugo-devel] you stepped on a bug 

Adam wrote:
> I run a GnuGo bot on the DragonGoSever.net. I have recently
> encountered some bugs that I am forwarding to you. I will put them
> in separate emails to make it easier for you.

Do you enter the moves manually or is it automated?

> The first buggy sgf is attached to this email. Loading this sgf in
> gnugo 3.7.9 causes an assert failure and the program to abort.
> 
> I loaded this sgf with gnugo -l DragonBot-c_plante-20060511.sgf

The problem with this game is that it's played on a 21x21 board. You
can solve this problem by increasing MAX_BOARD from 19 to 21 in
engine/board.h and recompile.

However, even if the board is too large, there's no good reason to
crash over the fact when loading a game record. We should change this
to give a more controlled error message.

Thanks for the report.

/Gunnar





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