Sorry for my flooding the mailing list. This stupid mailer and the slow computer just killing me sometimes.
Jens > If MC is implemented around GNU Go I thing that speed is more important then > the quality of the moves. That way low level is maybe better then high level. > MC is very dependent on speed. > > Jens > >> >>>> I've posted a new patch at http://trac.gnugo.org/gnugo/ticket/150 which >>>> contains a first version of my Monte Carlo code which should be in >>>> good enough shape to be added to CVS. It doesn't represent the full >>>> strength >>>> of the MonteGNU account on CGOS 9x9 but should at least suffice for a >>>> 2000 rating there. >>>> >>>> To turn it on, use the option "--monte-carlo". To set the number of >>>> Monte Carlo simulations per move, use the option "--mc-games-per-level". >>>> That number (default 8000) is multiplied by the current level to give >>>> the actual number of simulations per move. >>>> >>>> Notice, however, that the --monte-carlo option will set the maximum >>>> allowed boardsize to 9x9. This is intentional because the code simply >>>> doesn't scale to larger boards. Of course anybody who is competent >>>> enough to modify the source code can change this, but I think that's >>>> a fair barrier. >>>> >>>> Please try it out. >>> >>> Now in CVS. >> I've put the CVS version on CGOS this weekend. (GnuCvs-1-MC and >> GnuCvs-10-MC) >> The strange thing about this is that it plays better in level 1 than in >> level 10. >> >> Ben >> >> >> _______________________________________________ >> gnugo-devel mailing list >> gnugo-devel@gnu.org >> http://lists.gnu.org/mailman/listinfo/gnugo-devel >> > > > > _______________________________________________ > gnugo-devel mailing list > gnugo-devel@gnu.org > http://lists.gnu.org/mailman/listinfo/gnugo-devel > _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel