On Dec 19, 2007 11:26 PM, Ben Lambrechts <[EMAIL PROTECTED]> wrote: > I am curious what the difference is with my game db to the one you guys > used when building the patterns used by gnugo. > I am also interested in patterns in the way Rémi Coulom sees it in his > paper: http://remi.coulom.free.fr/Amsterdam2007/
Okay, sounds interesting. > > I read the documentation in extract_fuseki, and I still don't understand > how to do it. Do I have to run the gnugo executable with some parameters > or do I have to dive into the code and build only a part of it? extract_fuseki is a standalone executable. As I remember you need to make it by hand, try 'make extract_fuseki' in .../patterns. > > Ben > > I worked on the fuseki awhile ago and spent some quality time with > > extract_fuseki. There's a fair bit of documentation in source > > comments inside patterns/extract_fuseki.c, which should be enough to > > get you started. Further questions, please ask. > > > > Do you have a specific idea or goal in mind? > > > >> Hi, > >> > >> I have a large game database. > >> How do I use extract_fuseki for generating patterns for gnugo? > > > > _______________________________________________ > gnugo-devel mailing list > gnugo-devel@gnu.org > http://lists.gnu.org/mailman/listinfo/gnugo-devel > _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel