On Dec 19, 2007 11:26 PM, Ben Lambrechts
<[EMAIL PROTECTED]> wrote:
> I am curious what the difference is with my game db to the one you guys
> used when building the patterns used by gnugo.
> I am also interested in patterns in the way Rémi Coulom sees it in his
> paper: http://remi.coulom.free.fr/Amsterdam2007/

Okay, sounds interesting.

>
> I read the documentation in extract_fuseki, and I still don't understand
> how to do it. Do I have to run the gnugo executable with some parameters
> or do I have to dive into the code and build only a part of it?

extract_fuseki is a standalone executable. As I remember you need to
make it by hand, try 'make extract_fuseki' in .../patterns.

>
> Ben
> > I worked on the fuseki awhile ago and spent some quality time with
> > extract_fuseki. There's a fair bit of documentation in  source
> > comments inside patterns/extract_fuseki.c, which should be enough to
> > get you started. Further questions, please ask.
> >
> > Do you have a specific idea or goal in mind?
> >
> >> Hi,
> >>
> >> I have a large game database.
> >> How do I use extract_fuseki for generating patterns for gnugo?
>
>
>
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>


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