I am curious what the difference is with my game db to the one you guys
used when building the patterns used by gnugo.
I am also interested in patterns in the way Rémi Coulom sees it in his
paper: http://remi.coulom.free.fr/Amsterdam2007/
Okay, sounds interesting.
I read the documentation in extract_fuseki, and I still don't understand
how to do it. Do I have to run the gnugo executable with some parameters
or do I have to dive into the code and build only a part of it?
extract_fuseki is a standalone executable. As I remember you need to
make it by hand, try 'make extract_fuseki' in .../patterns.
This doesn't work. Maybe building gnugo with special options? like
./configure -extract_fuseki
I worked on the fuseki awhile ago and spent some quality time with
extract_fuseki. There's a fair bit of documentation in source
comments inside patterns/extract_fuseki.c, which should be enough to
get you started. Further questions, please ask.
Do you have a specific idea or goal in mind?
I have a large game database.
How do I use extract_fuseki for generating patterns for gnugo?
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