> Yes, I am certainly not suggesting it's a good use of _anyone's_ time > to make it weaker :) But I have enjoyed its style of play greatly and > would love to help in any way I can. Is there any running list of > bugs or features that current development would entail? Like a view > similar to Issues on GitHub? I'm new to the GNU community.
There used to be a task list, and the texinfo doc mentions it. However I can't find the task list for some reason, and it is likely to be obsolete. During the development years a lot of attention was given to hacking the contents of the patterns directory, which suggest moves for GNU Go to try. Some of the players contributing patterns were quite strong. In a modern Go program, instead of getting moves this way, one would use a neural net. Since processors are faster, a lot more moves would be tried. If a version of GNU Go using one or more neural nets is developed, that could be interesting. The other thing would be to revisit Gunnar's idea about 9x9 Monte Carlo methods. It might be possible to make a GNU Go that is very strong on 9x9 games since processors are stronger nowadays. I would suggest familiarizing yourself with the code by reading the texinfo doc and if we can answer questions feel free to ask. Dan _______________________________________________ gnugo-devel mailing list gnugo-devel@gnu.org https://lists.gnu.org/mailman/listinfo/gnugo-devel

