Okay, a little bit more research led me to the 'Croquet project' (http://en.wikipedia.org/wiki/Croquet_project).
Quote: 'Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices.' Source: http://www.opencroquet.org/index.php/System_Overview Anyway, thank you for your friendly response. Yours, Donnar Am Sonntag, 11. März 2007 02:39 schrieben Sie: > No worries, this list is certainly ok for this kind of discussion. > > I think the best person to answer your questions (possibly with some > of his research papers and PhD thesis) is my colleague Chris > GauthierDickey here at the University of Denver. I've cc'ed him since > I believe he is not subscribed to gnunet-developers. > > Christian > > On 3/10/07, donnar <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I'm sorry for this more or less 'offtopic' posting, but I couldn't find a > > better place than to put my question on the GNUnet developers list... > > > > I'm currently evaluating the possibility of using p2p networks for the > > use in > > 'massively multi-player games (MMGs)'. > > > > The requirements are quite different compared to a filesharing > > application, namely: > > > > *Performance (Latency) > > > > *Availability > > > > *Security (Account thefts) > > > > *Scalability (popular games have up to 180k players in one night) > > > > (Source: Department of Computer and Information Science, University of > > Pennsylvania - http://www.ieee-infocom.org/2004/Papers/03_2.PDF ). > > > > While there was some research work done round the globe (i.e. China: > > Network Security Lab, RIIT Tsinghua University - > > http://security.riit.tsinghua.edu.cn/Freegame/English%20Vesion/freegame.h > >tml , > > Germany: TU Darmstadt - > > http://www.kom.tu-darmstadt.de/en/research/research-areas/peer-to-peer-ne > >tworking/overview/p2p-network-games/ ), > > it seems that nobody was able to solve the problems. > > > > May I can ask the GNUnet developers about their opinions and suggestions > > how to reconcile Performance / Latency and Security at the same time ? > > > > To avoid misunderstandings: I'm neither working for a software company, > > nor I'm involved in another p2p project. Anyway, I would like to point > > out that network games are big business, especially in Asia. > > > > Again, sorry for this 'offtopic' posting, > > > > Best regards, > > Donnar > > > > > > _______________________________________________ > > GNUnet-developers mailing list > > [email protected] > > http://lists.gnu.org/mailman/listinfo/gnunet-developers _______________________________________________ GNUnet-developers mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnunet-developers
