Hey, I had int as a key in my map and later realised I only used 100 or so values, so swapped it for a uint8, expecting a minor speed increase, but saw a major slowdown instead. To recreate this, I tried this simple microbenchmark and was surprised by the difference between (u)int8/16 and int/int32/int64.
https://play.golang.org/p/RxmtASRiS4 In my actual code I have the key in a slice, so I expected []uint8 to be more cache friendly than []int, but I guess any potential cache friendliness was outweighed by this hashing performance difference. Thanks for any info on this. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.