Output of *ldd* of the G3N demo (G3ND) in my Linux box:

linux-vdso.so.1 =>  (0x00007ffebade6000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f9b136e7000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 
(0x00007f9b134ca000)
libGL.so.1 => /usr/lib/nvidia-367/libGL.so.1 (0x00007f9b1323a000)
libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f9b12f00000)
libXrandr.so.2 => /usr/lib/x86_64-linux-gnu/libXrandr.so.2 
(0x00007f9b12cf5000)
libXcursor.so.1 => /usr/lib/x86_64-linux-gnu/libXcursor.so.1 
(0x00007f9b12aea000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f9b127e1000)
libXinerama.so.1 => /usr/lib/x86_64-linux-gnu/libXinerama.so.1 
(0x00007f9b125de000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f9b123d5000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f9b1200c000)
/lib64/ld-linux-x86-64.so.2 (0x000055713f649000)
libGLX.so.0 => /usr/lib/nvidia-367/libGLX.so.0 (0x00007f9b11ddb000)
libGLdispatch.so.0 => /usr/lib/nvidia-367/libGLdispatch.so.0 
(0x00007f9b11af1000)
libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f9b118cf000)
libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f9b116bd000)
libXrender.so.1 => /usr/lib/x86_64-linux-gnu/libXrender.so.1 
(0x00007f9b114b2000)
libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 
(0x00007f9b112ac000)
libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f9b110a7000)
libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 
(0x00007f9b10ea1000)

On Sunday, March 12, 2017 at 2:54:34 PM UTC-3, simon place wrote:
>
> interesting, something i'm active around.
>
> just checking, the only dependency for the compiled result is opengl?
>
>
> On Sunday, 12 March 2017 14:52:51 UTC, leonsal wrote:
>>
>> Hi All,
>>
>> G3N is an OpenGL 3D Game Engine written in Go: 
>> https://github.com/g3n/engine
>> Try out the game engine demo at: https://github.com/g3n/g3nd
>>
>> Regards.
>>
>>
>>
>>
>>
>>

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