thanks for confirming that, i was guessing you had done that for x-platform support anyway.
i started making a 3d viewer myself with glfw last year, its as much shader as possible, not worked on it recently, apart from looking at non-x solutions. On Sunday, 12 March 2017 19:16:58 UTC, leonsal wrote: > > The dependencies on the X server are needed by the GLFW window manager > (*http://www.glfw.org > <http://www.glfw.org>*). > We tried to abstract the window manager in the "window" package. > So it would be theoretically possible to build another window manager using > a Go binding for an EGL library and use it with the engine. > > > On Sunday, March 12, 2017 at 3:47:13 PM UTC-3, simon place wrote: >> >> OK, i see X server in there, unfortunately the target system i was >> currently looking at doesn't have x support, just egl. >> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.