thanks for confirming that, i was guessing you had done that for x-platform 
support anyway.

i started making a 3d viewer myself with glfw last year, its as much shader 
as possible, not worked on it recently, apart from looking at non-x 
solutions.

On Sunday, 12 March 2017 19:16:58 UTC, leonsal wrote:
>
> The dependencies on the X server are needed by the GLFW window manager 
> (*http://www.glfw.org 
> <http://www.glfw.org>*).
> We tried to abstract the window manager in the "window" package.
> So it would be theoretically possible to build another window manager using
> a Go binding for an EGL library and use it with the engine.
>
>
> On Sunday, March 12, 2017 at 3:47:13 PM UTC-3, simon place wrote:
>>
>> OK, i see X server in there, unfortunately the target system i was 
>> currently looking at doesn't have x support, just egl.
>>
>>

-- 
You received this message because you are subscribed to the Google Groups 
"golang-nuts" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to golang-nuts+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to