For all the common parts with Go (functions, methods, reference classes, strings, arrays, slices, ranges, foreach, etc), honestly I don't know why you say it's simpler in Go.
Can you show me two examples of code side by side, and tell me "look how much simpler it's with Go's" ? Because from what I read, I'm sometimes wondering if you really know that the type declarations in D are MUCH simpler than in C/C++. For instance : int[] first_array_of_ints, second_array_of_ints; int[string] first_map_of_ints_indexed_by_a_string, second_map_of_ints_indexed_by_a_string; TYPE first_reference_to_an_object_of_this_type, second_reference_to_an_object_of_this_type; So, with all due respect, how many applications have you already programmed in D before telling me that Go's syntax is so simpler to use and to learn ? I agree there are much *less* possibilities in Go, but that doesn't mean it's automatically a simpler language to learn for all the common parts with D. Seriously. Because I had to learn both, and at least for a C++/Java/C# programmer like me, D transition was almost immediate, really a matter of hours to become comfortable with the language. Everything was alike, but much simpler and easier than in C++. Believe me or not, I've taught programming with D to my two teenagers with D. Really. I've chosen it because it was the only strongly-typed language close to Javascript that was really easy to learn, while allowing them to quickly switch to C++, Java or C# later if they wanted to. Go is much simpler than C++ too, I agree of course, but for having learned both Go then D, again from the point of view of a former C++/Java/C# programmer like me, I didn't feel that quickly at home with Go than with D, mainly because Go diverged much more from its predecessors than D from a syntactic point of view. So, again from a syntactic point of view, I don't think how you can affirm that it's much easier in Go than in D to declare and use types, references, functions, methods, slices, arrays, foreach, and all the common stuff between both languages. Honestly, no offense intended. On Tuesday, August 1, 2017 at 10:11:10 PM UTC+1, Doğan Kurt wrote: > > But from my personal experience, D is *at least* as easy to learn than Go, >> if not easier. > > > I seriously doubt, no offense. Go is so small and so intuitive, one can > argue that there are people out there who knows most of the Go unknowingly > :) > > Just the fact that it doesn't break much with the familiar syntax of C#, >> Java, C++, etc helps a lot in making the transition. >> > > Go's syntax is very familiar to C, i've never heard it was an issue. The > only think you must get used to is declarations and i LOVE the Go way. I > remember the days i was struggling with C's declaration model, the spiral > rule etc. sure we use typedefs but it rather feels like a hack. > I can write any declaration no matter how complex it is, with my eyes > closed in Go. It's so great. > > And genericity and polymorphism are invaluable tools when optimizing code >> reuse without reducing execution speed. >> > > I don't ever remember duplicating any code in C. I can't understand how > people are unable to write reusable code with C, seriously. Whenever i > discuss this with a C++ programmer, they immediately share some generic Max > function that works with int and double. I admit i use macros in that > case, but come on it's not even 1% of the serious programming you do in C. > > If you are a competent C programmer (structured programming in general), > you know how to write reusable code. > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.