For all the common parts with Go (functions, methods, reference classes, 
strings, arrays, slices, ranges, foreach, etc), honestly I don't know why 
you say it's simpler in Go.

Can you show me two examples of code side by side, and tell me "look how 
much simpler it's with Go's" ?

Because from what I read, I'm sometimes wondering if you really know that 
the type declarations in D are MUCH simpler than in C/C++.

For instance :

int[]
    first_array_of_ints,
    second_array_of_ints;

int[string]
    first_map_of_ints_indexed_by_a_string,
    second_map_of_ints_indexed_by_a_string;

TYPE
    first_reference_to_an_object_of_this_type,
    second_reference_to_an_object_of_this_type;

So, with all due respect, how many applications have you already programmed 
in D before telling me that Go's syntax is so simpler to use and to learn ?

I agree there are much *less* possibilities in Go, but that doesn't mean 
it's automatically a simpler language to learn for all the common parts 
with D. Seriously.

Because I had to learn both, and at least for a C++/Java/C# programmer like 
me, D transition was almost immediate, really a matter of hours to become 
comfortable with the language. Everything was alike, but much simpler and 
easier than in C++.

Believe me or not, I've taught programming with D to my two teenagers with 
D. Really.

I've chosen it because it was the only strongly-typed language close to 
Javascript that was really easy to learn, while allowing them to quickly 
switch to C++, Java or C# later if they wanted to.

Go is much simpler than C++ too, I agree of course, but for having learned 
both Go then D, again from the point of view of a former C++/Java/C# 
programmer like me, I didn't feel that quickly at home with Go than with D, 
mainly because Go diverged much more from its predecessors than D from a 
syntactic point of view.

So, again from a syntactic point of view, I don't think how you can affirm 
that it's much easier in Go than in D to declare and use types, references, 
functions, methods, slices, arrays, foreach, and all the common stuff 
between both languages.

Honestly, no offense intended.

On Tuesday, August 1, 2017 at 10:11:10 PM UTC+1, Doğan Kurt wrote:
>
> But from my personal experience, D is *at least* as easy to learn than Go, 
>> if not easier.
>
>
> I seriously doubt, no offense. Go is so small and so intuitive, one can 
> argue that there are people out there who knows most of the Go unknowingly 
> :) 
>
> Just the fact that it doesn't break much with the familiar syntax of C#, 
>> Java, C++, etc helps a lot in making the transition.
>>
>
> Go's syntax is very familiar to C, i've never heard it was an issue. The 
> only think you must get used to is declarations and i LOVE the Go way. I 
> remember the days i was struggling with C's declaration model, the spiral 
> rule etc. sure we use typedefs but it rather feels like a hack. 
> I can write any declaration no matter how complex it is, with my eyes 
> closed in Go. It's so great.
>
> And genericity and polymorphism are invaluable tools when optimizing code 
>> reuse without reducing execution speed.
>>
>
> I don't ever remember duplicating any code in C. I can't understand how 
> people are unable to write reusable code with C, seriously.  Whenever i 
> discuss this with a C++ programmer, they immediately share some generic Max 
> function that works with int and double.  I admit i use macros in that 
> case, but come on it's not even 1% of the serious programming you do in C. 
>
> If you are a competent C programmer (structured programming in general), 
> you know how to write reusable code. 
>

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