Still waiting the Go version of this very useful D code... I'm not asking you to browse the web to find to find most complex declaration you can ever do in D, Go or C++ for instance.
I've never used such ridiculous code in my Go/D/C++/Java/C# applications, and neither will you. I'm just asking you show me how *simple* code in Go will become much more complicated in D, as this is what you seem to think. And I mean something we will all use all day long (ex: declaring or using functions/types/arrays/slices/references/loops/etc etc), not the most complicated code you can come up with. THAT would be useful, and also a fair comparison between both languages. Because from what I see below, I may think you couldn't manage to find such an example But maybe I'm wrong, I don't know... On Wednesday, August 2, 2017 at 9:33:48 AM UTC+1, Egon wrote: > > On Wednesday, 2 August 2017 10:51:43 UTC+3, ecstati...@gmail.com wrote: >> >> For all the common parts with Go (functions, methods, reference classes, >> strings, arrays, slices, ranges, foreach, etc), honestly I don't know why >> you say it's simpler in Go. >> >> Can you show me two examples of code side by side, and tell me "look how >> much simpler it's with Go's" ? >> >> Because from what I read, I'm sometimes wondering if you really know that >> the type declarations in D are MUCH simpler than in C/C++. >> > > error* (**callbacks)(int); > > Error[] function(int)[][string] callbacks; > > var callbacks map[string]func(int) []error > > >> For instance : >> >> int[] >> first_array_of_ints, >> second_array_of_ints; >> >> int[string] >> first_map_of_ints_indexed_by_a_string, >> second_map_of_ints_indexed_by_a_string; >> >> TYPE >> first_reference_to_an_object_of_this_type, >> second_reference_to_an_object_of_this_type; >> >> So, with all due respect, how many applications have you already >> programmed in D before telling me that Go's syntax is so simpler to use and >> to learn ? >> >> I agree there are much *less* possibilities in Go, but that doesn't mean >> it's automatically a simpler language to learn for all the common parts >> with D. Seriously. >> >> Because I had to learn both, and at least for a C++/Java/C# programmer >> like me, D transition was almost immediate, really a matter of hours to >> become comfortable with the language. Everything was alike, but much >> simpler and easier than in C++. >> >> Believe me or not, I've taught programming with D to my two teenagers >> with D. Really. >> >> I've chosen it because it was the only strongly-typed language close to >> Javascript that was really easy to learn, while allowing them to quickly >> switch to C++, Java or C# later if they wanted to. >> >> Go is much simpler than C++ too, I agree of course, but for having >> learned both Go then D, again from the point of view of a former >> C++/Java/C# programmer like me, I didn't feel that quickly at home with Go >> than with D, mainly because Go diverged much more from its predecessors >> than D from a syntactic point of view. >> >> So, again from a syntactic point of view, I don't think how you can >> affirm that it's much easier in Go than in D to declare and use types, >> references, functions, methods, slices, arrays, foreach, and all the common >> stuff between both languages. >> >> Honestly, no offense intended. >> >> On Tuesday, August 1, 2017 at 10:11:10 PM UTC+1, Doğan Kurt wrote: >>> >>> But from my personal experience, D is *at least* as easy to learn than >>>> Go, if not easier. >>> >>> >>> I seriously doubt, no offense. Go is so small and so intuitive, one can >>> argue that there are people out there who knows most of the Go unknowingly >>> :) >>> >>> Just the fact that it doesn't break much with the familiar syntax of C#, >>>> Java, C++, etc helps a lot in making the transition. >>>> >>> >>> Go's syntax is very familiar to C, i've never heard it was an issue. The >>> only think you must get used to is declarations and i LOVE the Go way. I >>> remember the days i was struggling with C's declaration model, the spiral >>> rule etc. sure we use typedefs but it rather feels like a hack. >>> I can write any declaration no matter how complex it is, with my eyes >>> closed in Go. It's so great. >>> >>> And genericity and polymorphism are invaluable tools when optimizing >>>> code reuse without reducing execution speed. >>>> >>> >>> I don't ever remember duplicating any code in C. I can't understand how >>> people are unable to write reusable code with C, seriously. Whenever i >>> discuss this with a C++ programmer, they immediately share some generic Max >>> function that works with int and double. I admit i use macros in that >>> case, but come on it's not even 1% of the serious programming you do in C. >>> >>> If you are a competent C programmer (structured programming in general), >>> you know how to write reusable code. >>> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.