To those talking about using game engines like unity etc... you can build 
go as c-shared and use it as a normal C/C++ plugin. 
The only thing to note is that you can't unload it without restarting the 
program and multiple c-shared go libraries wouldn't work together.

As for what I'm using go for, I'm experimenting with coding a mostly go 
game engine (mostly cuz graphical input/output libraries are all in C/C++).

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