On Wednesday, March 6, 2019 at 5:44:21 AM UTC-8, Robert Engels wrote:
>
> As I pointed out long ago on stackoverflow the benchmark games are 
> seriously flawed and should not be used for language performance 
> comparisons. 
>
> As a simple example, look at binary trees. In all of the “fast” 
> implementations, they resort to specialized memory pools that wouldn’t be 
> useable in a highly concurrent system. The Go and Java versions use off the 
> shelf memory management so the code complexity comparisons are not even 
> close. I’m sure you could replicate the performance using off heap 
> structures in Go/Java but who would want to?
>



*Definition of flawed: having a defect or imperfection a flawed diamond*

Please share a perfect alternative comparison ;-) 


> all of the “fast” implementations, they resort to specialized memory pools

I doubt `Apache Portable Runtime Pools` were designed to make those tiny 
programs fast :-)

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