Hello, i'm currently implementing a game and have noted in another
discussion that channels can't be served from a backend if they were
opened from the "frontend" (i.e. the standard user requests).

I've currently made a test where i open a channel from the backend and
pass the token to the frontend via a memcache'd string, and the
"frontend" sends the corresponding token to the user agent.

The channel then is opened normally, and everything goes ok, but no
data can be sent from the backend to the channel, and even worse, the
backend begins failing with this error:

File "...\google\net\proto\ProtocolBuffer.py", line 485, in skipData
    raise ProtocolBufferDecodeError, "corrupted"
ProtocolBufferDecodeError: corrupted

And no data reaches the user end. After that the backend continues
working correctly, but no data ever reaches the frontend...


Please... help :-(

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