Chiguireitor,

Hey, the Channel API is great except for what you are trying to do
with it.  I recommend using a free service like http://www.pubnub.com/
which is has simple send/receive functions and can be run from
anywhere.


Stephen

On May 26, 1:31 pm, Chiguireitor <[email protected]> wrote:
> Hello, i'm currently implementing a game and have noted in another
> discussion that channels can't be served from a backend if they were
> opened from the "frontend" (i.e. the standard user requests).
>
> I've currently made a test where i open a channel from the backend and
> pass the token to the frontend via a memcache'd string, and the
> "frontend" sends the corresponding token to the user agent.
>
> The channel then is opened normally, and everything goes ok, but no
> data can be sent from the backend to the channel, and even worse, the
> backend begins failing with this error:
>
> File "...\google\net\proto\ProtocolBuffer.py", line 485, in skipData
>     raise ProtocolBufferDecodeError, "corrupted"
> ProtocolBufferDecodeError: corrupted
>
> And no data reaches the user end. After that the backend continues
> working correctly, but no data ever reaches the frontend...
>
> Please... help :-(

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