Chiguireitor, Hey, the Channel API is great except for what you are trying to do with it. I recommend using a free service like http://www.pubnub.com/ which is has simple send/receive functions and can be run from anywhere.
Stephen On May 26, 1:31 pm, Chiguireitor <[email protected]> wrote: > Hello, i'm currently implementing a game and have noted in another > discussion that channels can't be served from a backend if they were > opened from the "frontend" (i.e. the standard user requests). > > I've currently made a test where i open a channel from the backend and > pass the token to the frontend via a memcache'd string, and the > "frontend" sends the corresponding token to the user agent. > > The channel then is opened normally, and everything goes ok, but no > data can be sent from the backend to the channel, and even worse, the > backend begins failing with this error: > > File "...\google\net\proto\ProtocolBuffer.py", line 485, in skipData > raise ProtocolBufferDecodeError, "corrupted" > ProtocolBufferDecodeError: corrupted > > And no data reaches the user end. After that the backend continues > working correctly, but no data ever reaches the frontend... > > Please... help :-( -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
