This wouldn't be flooding the server, but to serve these requests you may
need a large number of live instances that might drive up costs.

I'd run a quick test to see if this'll work for your scheme. I suspect most
low latency games will work well (turn based games), but a first person
shooter might not (I've seen a demo to the contrary, of course).

--
Ikai Lan
Developer Programs Engineer, Google App Engine
plus.ikailan.com | twitter.com/ikai



On Wed, Dec 14, 2011 at 10:17 AM, Donnerdose <[email protected]>wrote:

> Hallo,
>
> I would really like to use GAE for a little game server. It shouldn't
> be real-time but just for a round-based game. However, as GAE does not
> support any permanent connections, the only possibility to allow for
> notifications of the clients for news would be to make many requests
> like 60-120 per minute for updates. For example, if I programmed a
> little chess program and it is white's turn, black had to ask the
> server permanently on whether white did make a move (P2P wouldn't be
> nice as I want the user to avoid acting as a server).
>
> I could also use channels but I think that the manipulation hazard is
> far higher when using javascript than e.g. using a normal java applet,
> so that I would rather use a normal java applet.
>
> So, is it allowed to make many requests towards a GAE server or would
> that be considered as flooding or abusing? Are there any new
> techniques for client notification which I might not have read about
> so far?
>
> Thank you very much!
> Michael
>
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