Forgone Scheduler improvements == more profitable also...
Engineering: "If we make this Scheduler change, we can halve the total 
number of instances without any hardware investment!!!!!!!!"
Finance: "Remember you work for the shareholders, not the developers."

On Wednesday, June 13, 2012 11:18:15 PM UTC-7, nischalshetty wrote:
>
>  "Degraded service == more profitable" is a perverse 
>> incentive, and will eventually produce undesirable development 
>> priorities and turn happy customers into angry customers. 
>
>
> Rightly said. The way things are right now, this is the exact thing that 
> comes to a customers mind. Many are suggesting optimizing, max idle 
> instances and stuff, but when the latency goes from 300ms to like 20s (it 
> did in our case), there's hardly anything on your end that you can do 
> (without making your apps users angry).
>
>
>
>
> On Thursday, June 14, 2012 7:47:24 AM UTC+5:30, Jeff Schnitzer wrote:
>>
>> On Wed, Jun 13, 2012 at 3:49 PM, alex wrote: 
>> > 
>> > If by Non-GAE systems you mean mostly IaaS and stuff like Beanstalk 
>> then of 
>> > course they are "less sensitive", but again we're talking about 
>> different 
>> > service levels (hence different approaches in solving a specific 
>> > problem/challenge). Others (e.g. Heroku) simply make you set a fixed # 
>> of 
>> > instances. Well, that's one of the reasons I prefer GAE. 
>>
>> The fact that normal appservers can have hundreds of threads blocking 
>> on reads and GAE apparently can't doesn't really seem related to the 
>> "service levels". 
>>
>> I prefer GAE too, but this means I want to congratulate the team for 
>> the many good things they do and hold their feet to the fire when they 
>> do bad things.  "Degraded service == more profitable" is a perverse 
>> incentive, and will eventually produce undesirable development 
>> priorities and turn happy customers into angry customers.  From a game 
>> design perspective, this is a bad way to structure a business 
>> relationship. 
>>
>> There were problems with the original pricing model, and now we have 
>> problems with the new one.  Let's talk about it. 
>>
>> >> It's possible that Google can solve this problem entirely by getting 
>> >> better concurrency out of instances.  Is there still a hard limit of 
>> >> 10 threads? 
>> > 
>> > Yes. BWT, 99% of such "problems" I've seen could be effectively solved 
>> with 
>> > push or pull queues. 
>>
>> This doesn't really address the problem.  Queues are serviced by 
>> instances.  Datastore latency will still cause extra instance spinups. 
>>
>> Jeff 
>>
>

-- 
You received this message because you are subscribed to the Google Groups 
"Google App Engine" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/google-appengine/-/Oixl790VrV0J.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/google-appengine?hl=en.

Reply via email to