Hi Richard,

How do you generate keys for those entities?
What is your app-id?
What time do you see this issue(It's not clear from the image, which
timezone you're in)?

-- Takashi

On Wed, Aug 1, 2012 at 12:33 AM, Richard <[email protected]> wrote:
> That might be... but sometimes it is just fine with 600+ players in a game.
> Then the same time each day when it has only 180 players, it has problems ?
> Also, this problem started 4 days ago......
>
> I just tried pull queues in the last hour.  Some entries to the pull queue
> arrive later than 10 seconds after being added to the queue.  Also, when
> processing at around 160 players/game, the number of 'late' entries was
> randomly between 1-10.  Obviously, this is completely unacceptable as it
> appears to players that we 'lose' their score!
>
> So it seems PULL queues are not for anything that requires performance
> (except maybe for batch?) and DEFINITELY NOT for timing....
>
>
> On Tuesday, July 31, 2012 10:16:22 AM UTC-4, Takashi Matsuo (Google) wrote:
>>
>> On Tue, Jul 31, 2012 at 11:08 PM, Richard <[email protected]> wrote:
>> > Thank you for that interesting post.  Some points though:
>> >
>> >  - behavior is observed at the same time each day
>> >  - behavior is observed when QPS is lowest
>> >  - behavior is not observed at high QPS
>>
>> The traffic patterns seems identical, so isn't it possible that the
>> issue always happens after deleting bunch of entities?
>> What happens if you just leave those entities instead of deleting them?
>>
>>
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-- 
Takashi Matsuo

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