Hi Takashi,

App id is sven-wordhero.  I don't specify keys when creating the Score() 
entities.  Just:
x = Score()
x.member = thing
x.put()

Time is listed on the bottom plot and is actually from a datetime() on the 
server, so between 8am and 1pm UTC ?

On Tuesday, July 31, 2012 12:32:42 PM UTC-4, Takashi Matsuo (Google) wrote:
>
> Hi Richard, 
>
> How do you generate keys for those entities? 
> What is your app-id? 
> What time do you see this issue(It's not clear from the image, which 
> timezone you're in)? 
>
> -- Takashi 
>
> On Wed, Aug 1, 2012 at 12:33 AM, Richard <[email protected]> wrote: 
> > That might be... but sometimes it is just fine with 600+ players in a 
> game. 
> > Then the same time each day when it has only 180 players, it has 
> problems ? 
> > Also, this problem started 4 days ago...... 
> > 
> > I just tried pull queues in the last hour.  Some entries to the pull 
> queue 
> > arrive later than 10 seconds after being added to the queue.  Also, when 
> > processing at around 160 players/game, the number of 'late' entries was 
> > randomly between 1-10.  Obviously, this is completely unacceptable as it 
> > appears to players that we 'lose' their score! 
> > 
> > So it seems PULL queues are not for anything that requires performance 
> > (except maybe for batch?) and DEFINITELY NOT for timing.... 
> > 
> > 
> > On Tuesday, July 31, 2012 10:16:22 AM UTC-4, Takashi Matsuo (Google) 
> wrote: 
> >> 
> >> On Tue, Jul 31, 2012 at 11:08 PM, Richard <[email protected]> wrote: 
> >> > Thank you for that interesting post.  Some points though: 
> >> > 
> >> >  - behavior is observed at the same time each day 
> >> >  - behavior is observed when QPS is lowest 
> >> >  - behavior is not observed at high QPS 
> >> 
> >> The traffic patterns seems identical, so isn't it possible that the 
> >> issue always happens after deleting bunch of entities? 
> >> What happens if you just leave those entities instead of deleting them? 
> >> 
> >> 
> > -- 
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>
>
> -- 
> Takashi Matsuo 
>

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