its undefined behavior.  they never said it will not work or prohibited.
they said undefined.

On Tue, Oct 9, 2012 at 1:54 AM, Richard Watson <[email protected]>wrote:

> I'm sure it's very unlikely to work reliably.  If you need that, until
> Google makes a policy change I'd suggest using something like Pusher.
> http://pusher.com/
>
>
> On Monday, October 8, 2012 7:17:10 PM UTC+2, Andrew Mackenzie wrote:
>>
>> This overview page for the Channel API
>>
>> https://developers.google.com/**appengine/docs/java/channel/**overview<https://developers.google.com/appengine/docs/java/channel/overview>
>>
>> states in the "Caveats" section:
>>
>> "Only one client at a time can connect to a channel using a given Client
>> ID, so an application cannot use a Client ID for fan-out. In other words,
>> it's not possible to create a central Client ID for connections to multiple
>> clients (For example, you can't create a Client ID for something like a
>> "global-high-scores" channel and use it to broadcast to multiple game
>> clients.)"
>>
>> I can confirm that you CAN have multiple clients listen on the same
>> channel (via the same Channel ID) and that it works, a single message sent
>> on the channel is received by all listening clients.
>>
>> Can anyone from google comment?
>> - is the documentation out of date and the design and implementation do
>> support this
>> - am I "just lucky" and this could break any time....and I should be
>> planning a redesign
>>
>> It seems a very useful design feature of channels when pushing out status
>> updates to multiplayer games, group chats and many other use cases.
>>
>> I have tried having one page (GWT app) listen on more than one channel,
>> and as stated in the Caveats, it seems to NOT work.
>> As David Bowie would say: "If I say I can't do it, I can't do it, I don't
>> make false claims" :-)
>>
>> Thanks.
>>
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