This is very important, please someone from google confirm.

Thanks

On Monday, October 8, 2012 2:17:10 PM UTC-3, Andrew Mackenzie wrote:
>
> This overview page for the Channel API
>
> https://developers.google.com/appengine/docs/java/channel/overview
>
> states in the "Caveats" section:
>
> "Only one client at a time can connect to a channel using a given Client 
> ID, so an application cannot use a Client ID for fan-out. In other words, 
> it's not possible to create a central Client ID for connections to multiple 
> clients (For example, you can't create a Client ID for something like a 
> "global-high-scores" channel and use it to broadcast to multiple game 
> clients.)"
>
> I can confirm that you CAN have multiple clients listen on the same 
> channel (via the same Channel ID) and that it works, a single message sent 
> on the channel is received by all listening clients.
>
> Can anyone from google comment?
> - is the documentation out of date and the design and implementation do 
> support this
> - am I "just lucky" and this could break any time....and I should be 
> planning a redesign
>
> It seems a very useful design feature of channels when pushing out status 
> updates to multiplayer games, group chats and many other use cases.
>
> I have tried having one page (GWT app) listen on more than one channel, 
> and as stated in the Caveats, it seems to NOT work.
> As David Bowie would say: "If I say I can't do it, I can't do it, I don't 
> make false claims" :-)
>
> Thanks.
>
>

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