Its not a back up thing. We are transfers source files through it. I am 
telling you the code is in there but artwork is a large portion of what we 
are doing, hence the artwork. No messages because i hadnt realized it was 
moved to show the messages. i thought the messages were pointless.. Loads 
of people do the same thing we do.. It would be a pain to find another way 
to do it because no one likes drop box or all of that other stuff. It went 
up 500 mb because i had artwork on the side waiting to add in and i only 
just found the time to add it into the game. Code and all.

On Friday, July 20, 2012 11:06:20 AM UTC-4, Lars Viklund wrote:
>
> It's not going to help you, but it's really a bad idea to store binary 
> content in most version control systems.
>
> In systems like Subversion, every time you commit a binary file, it 
> essentially squirrels away the old
> revision of the file and replaces it with the new one. As such, you will 
> have a constant high rate of
> growth, placing massive load on a system that is really not designed for 
> such content.
>
> Google Code is geared towards software projects, not asset control. The 
> demand you put on storage
> resources is magnitudes greater than what a regular software project would 
> take, and as the technology
> used is not designed around it, it will never get better.
>
> Just look at what you're saying, your repository grew with 500 megs in a 
> week.
> Please consider a methodology and hosting service that fits the domain, 
> not shoehorning it into something
> really not designed for your use case.
>
> Even your choice of license is strange, as 'artistic' has nothing to do 
> with art assets. If Google Code was
> orientated towards generic asset hosting, they'd have licenses listed 
> suitable to it, like Creative Commons.
>
> On Fri, Jul 20, 2012 at 2:32 PM, <[email protected]> wrote:
>
>> ok we are now 3500 out of 4000 mb. I really need to sort this out please. 
>> Do you want me to just release a visual basic launcher for the mod as 
>> source code or something because we really need the space. We also all 
>> agree that we want the SVN not some other thing because we are used to 
>> this..
>>
>>
>> On Monday, July 16, 2012 3:47:18 PM UTC-4, (unknown) wrote:
>>>
>>> Thank you for the info. We all prefer using subversion because its free 
>>> and easy to use. The code we use is not really CODE see if you go in the 
>>> folders and see the ini files and such. thoughs hold the code for the game. 
>>> We are using all of those. Or well I am. the models make it seem like they 
>>> are more then code.Thats because the models we use in the game and when 
>>> modding its adding new models and skins to the game.
>>>
>>> The modding site i come from has lots of mods with svn's here. Our's is 
>>> just one of the bigger project hence the space upgrade i am asking for. 
>>>
>>> If you want source files like .vb and such. I can put the launchers code 
>>> in there and release that. But no one will download it. See we need the 
>>> space to get to our first release point. You can monitor it and everything. 
>>> We just need the space. even a extra 1000 would help. 
>>>
>>>
>>>
>>> On Saturday, July 14, 2012 12:56:56 AM UTC-4, Apollo wrote:
>>>>
>>>> Hey,
>>>>
>>>> http://code.google.com/p/**bfme2-from-book-to-game/<http://code.google.com/p/bfme2-from-book-to-game/>
>>>>  
>>>>
>>>> We have used about 3000 MB out of 4000. We are starting to add stuff 
>>>> more frequently. Me and my team. 
>>>>
>>>> We are working on a project that is a Battle for Middle Earth 2 
>>>> modification.
>>>>
>>>> I my self have already had to put things in zip files on the SVN to 
>>>> decrease the size. So, I was wondering if you would be so kinda as to 
>>>> upgrade our svn to 8000 mb. That should do for the time being, and any 
>>>> future SVN commitments.
>>>>
>>>> Thanks you!
>>>>
>>>> [email protected] (or more preferably, 
>>>> [email protected])
>>>>
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