For example, in C++ (at least in gcc libraries) std::map uses RB tree:
<...>
      typedef _Rb_tree<key_type, value_type, _Select1st<value_type>,
                       key_compare, _Pair_alloc_type> _Rep_type;

      /// The actual tree structure.
      _Rep_type _M_t;
<...>

On Mon, May 24, 2010 at 1:53 AM, Atanas Banov <[email protected]> wrote:

> dict uses trees, in what language that?
> seems you are mistaken, dictionaries *are* hashes
>
>
>
> On Sun, May 23, 2010 at 1:19 AM, Mikhail Dektyarev <
> [email protected]> wrote:
>
>> As I know, dict uses trees, not hashes.
>> And to find the right size is not difficult. 501x501 will be enough,
>> filling with 0 by default.
>>
>> On Sun, May 23, 2010 at 12:17 PM, Atanas Banov <[email protected]> wrote:
>>
>>> errr, no. hash lookup is O(1), not log... you are thinking balanced trees
>>> or some such.
>>> also while 2D array will be a bit faster, you will have to deal with
>>> proper sizing and filling default value.
>>>
>>>
>>> On Sat, May 22, 2010 at 8:18 PM, Terence <[email protected]> wrote:
>>>
>>>>  Another point is to use array (2-D list) instead of dict to implement
>>>> cache. this will reduce the time complexity of cache lookup operation from
>>>> O(logN) to O(1)
>>>>
>>>>
>>>
>>
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-- 
Best regards, Дектярев Михаил

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