Great,
Thats's exactly what I thought, setting up and timer for a short
interval after dragging the map to ignore the click event. Great it
works. I will fix my application now :)
This a very annoying "extra functionality" from the API.
Javier.
On Sep 23, 2008, at 5:16 AM, WIBGeoCoder wrote:
>
> Yes, before you say anything, this is a complete "quick fix work-
> around" for the "feature" that auto-magically fires the click event
> after the "MapMouseEvent.DRAG_END" event:
>
> private var _isMouseDragging:Boolean = false;
>
> private function onMapMouseDragStart(e:MapMouseEvent):void //The
> DRAG_START event
> {
> _isMouseDragging = true;
> }
> private function onMapMouseDragEnd(e:MapMouseEvent):void //The
> DRAG_END event
> {
> //Quick fix for click event fired straight after "onMapMouseDragEnd"
> var mouseDragTimer:Timer = new Timer(.5, 1);
> mouseDragTimer.addEventListener(TimerEvent.TIMER_COMPLETE,
> onMapMouseReallyDragEnd);
> mouseDragTimer.start();
> }
> private function onMapMouseReallyDragEnd(e:TimerEvent):void
> {
> _isMouseDragging = false;
> }
>
> private function onMouseClick(e:MapMouseEvent):void
> {
> if (!_isMouseDragging)
> {
> //Execute this code when the mouse clicks the map...
> }
> }
>
> Timers rule AS3!
> >
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