I'm trying to figure out what basic math I should just write my own code for to keep things fast. Is there an easy way to know what stays in the flash client and what makes a remote call to the google servers? I recall reading that the flash API is very thin...
As a specific example... does LatLngBounds.containsLatLng() make an rpc call, or stay in the flash client? eg: in a Map, is there any network activity in the two lines of code below? var bounds:LatLngBounds = getLatLngBounds(); trace(bounds.containsLatLng(new LatLng(15, 51))); --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
