Hi Russell- You can check out the NET requests in Firebug for an easy way of seeing what requests are made to the server. Generally the requests are: - Request for bootstrap + implementation library at startup - Request for tiles (just images) - Request for service results (directions/geocodes) - Request for viewport copyrights (happens with significant viewport change)
Most of it is in the client (like the code you provided). Basically anything that solicits "data" hits our servers - functions that solicit math are in the client. - pamela On Mon, Sep 29, 2008 at 9:46 PM, Russell Warren <[EMAIL PROTECTED]> wrote: > > I'm trying to figure out what basic math I should just write my own > code for to keep things fast. Is there an easy way to know what stays > in the flash client and what makes a remote call to the google > servers? I recall reading that the flash API is very thin... > > As a specific example... does LatLngBounds.containsLatLng() make an > rpc call, or stay in the flash client? > > eg: in a Map, is there any network activity in the two lines of code > below? > > var bounds:LatLngBounds = getLatLngBounds(); > trace(bounds.containsLatLng(new LatLng(15, 51))); > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
