Hi Pamela,

Thank you very much for your response.  After a lot of debugging, I
think I have finally identified the issue:

My code, which is a Flex app, has a Flash Google Map inside of a Flex
Panel container, whose doubleClickEnabled property is set to true (for
unrelated reasons).

If that property is set to true, the double click event [apparently]
gets swallowed by Flex's double click handler, and I see the behavior
mentioned in my original post.
If it's set to false, everything appears to work fine.

I still don't understand why it ever did work before (which it did,
for quite awhile...) but anyway I think the Map is behaving
correctly.  I apologize for the wild goose chase - I'll have to dive
into Flex's framework code to fix my problem.  Thanks again for your
attention.

Regards,
Chris

On Mar 14, 5:36 am, pamela fox <[email protected]> wrote:
> Hi Chris-
>
> Since 1.6, markers do support double click. 
> (Seehttp://code.google.com/p/gmaps-api-issues/issues/detail?id=405)
>
> I just tried it in 1.9 and it seemed like a double-click to me. What
> OS are you on? Do you have problems with double-click in other
> Flash/Flex apps?
> Are you using the Flex SWC or other SWC?
>
> - pamela
>
> On Fri, Mar 13, 2009 at 8:16 AM, chris <[email protected]> wrote:
>
> > I'm not sure if this is related or not, but I'm experiencing a problem
> > with double-clicks on markers.  From the documentation, it's unclear
> > whether or not this is supported (one area says explicitly that it
> > isn't, but another implies that it is...)  The behavior I'm seeing
> > using 1.9 (and ever since 1.7) is that a double-click won't fire
> > unless I do a "machine gun" click (i.e. roughly a 6-click in rapid
> > succession) in which case it will fire.  Behavior is the same across
> > several browsers, platforms, and versions of Flash player.
>
> > Version 1.6 and previous of the API works great for marker double-
> > clicks, leading me to believe it's supposed to be supported.  Does
> > anyone else have this problem, or know whether the marker is supposed
> > to be able to fire a double-click event?
>
> > Thanks,
> > Chris
>
> > On Mar 2, 11:10 am, Kevin Macdonald <[email protected]>
> > wrote:
> >> Hi
>
> >> I resolved the CLICK &DOUBLE_CLICKissue as follows:
>
> >> I handle a CLICK event by clearing a "double_click" flag and then set
> >> a timer to call function "X" in 500 milliseconds.
> >> I handle theDOUBLE_CLICKevent by simply setting the "double_click"
> >> flag.
>
> >> Function "X" examines the "double_click" flag: if it's set, we have a
> >> double click event to handle; otherwise we have a single click event
> >> to handle.
>
> >> You can see how this performs by visiting
>
> >>http://spatialdatabox.com/million-marker-map/million-marker-map.html
>
> >> and zooming in until you see individual markers. You can still double-
> >> click the map to zoom in, or single click over amarkerto display the
> >> info window (the markers, info window and the user's interaction with
> >> them is custom, which is why I handle all click events myself.)
>
> >> Here's the relevant code snippet, if you're curious:
>
> >> "in constructor" {
> >>         map.addEventListener(MapMouseEvent.CLICK, onClick);
> >>         map.addEventListener(MapMouseEvent.DOUBLE_CLICK, onDoubleClick);
>
> >> }
>
> >> private function onClick (e:MapMouseEvent):void
> >> {
> >>         if (! handCursor.isVisible ()) {
> >>                 //      Click is active only if hand cursor is visible.
> >>                 return;
> >>         }
>
> >>         doubleClickEvent = false;
> >>         clickLatLon = e.latLng;
>
> >>         //      Wait to ensure this click isn't part of a double-click 
> >> event.
>
> >>         clickTimer = new Timer (DOUBLE_CLICK_INTERVAL_MSEC, 1);
> >>         clickTimer.addEventListener(TimerEvent.TIMER, doClickTimer);
> >>         clickTimer.start ();
>
> >> }
>
> >> private function onDoubleClick (e:MapMouseEvent):void
> >> {
> >>         doubleClickEvent = true;
> >>         clickLatLon = null;
>
> >> }
>
> >> private function doClickTimer (e:TimerEvent):void
> >> {
> >>         if (doubleClickEvent || clickLatLon == null) {
> >>                 //      Click was part of a double-click event.
> >>                 return;
> >>         }
>
> >>         //      Handle single click event ...
> >>       :
> >>       :
>
> >> }
>
> >> Thank you
>
> >> On Mar 2, 1:44 am, sydney <[email protected]> wrote:
>
> >> > On 27 Feb, 21:13, Richard <[email protected]> wrote:
>
> >> > > I ended up just listening for the MOUSE_DOWN and inferring my own
> >> > > click.
>
> >> > > If you have to, you can catch the CLICK or MOUSE_DOWN and either:
>
> >> > > Create a timer, and have that TIMER event perform the click activity
> >> > > (make sure you null-out the persistent timer reference variable)
> >> > > or
> >> > > See that the timer exists, kill it, and perform theDOUBLE_CLICK
> >> > > activity.
>
> >> > As an ugly workaround, I tried catching the MOUSE_DOWN event and
> >> > setting up a timer. If I get another MOUSE_DOWN before the timer
> >> > expires then I have a double click and otherwise I have a single
> >> > click. Anyway, this did not work because if the two mouse clicks of a
> >> > double click are too close to each other (as it is the case in a
> >> > typical double click) then I don't receive the second MOUSE_DOWN event
> >> > at all. I kind of solved the problem by asking the user to press the
> >> > Shift key while performing a click, but I'm still looking for a better
> >> > solution.
>
> >> > Sydney
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