Hey chris-

Okay, thanks for letting us know what the problem was.

- pamela


On Thu, Mar 19, 2009 at 4:43 AM, chris <[email protected]> wrote:
>
> Hi Pamela,
>
> Thank you very much for your response.  After a lot of debugging, I
> think I have finally identified the issue:
>
> My code, which is a Flex app, has a Flash Google Map inside of a Flex
> Panel container, whose doubleClickEnabled property is set to true (for
> unrelated reasons).
>
> If that property is set to true, the double click event [apparently]
> gets swallowed by Flex's double click handler, and I see the behavior
> mentioned in my original post.
> If it's set to false, everything appears to work fine.
>
> I still don't understand why it ever did work before (which it did,
> for quite awhile...) but anyway I think the Map is behaving
> correctly.  I apologize for the wild goose chase - I'll have to dive
> into Flex's framework code to fix my problem.  Thanks again for your
> attention.
>
> Regards,
> Chris
>
> On Mar 14, 5:36 am, pamela fox <[email protected]> wrote:
>> Hi Chris-
>>
>> Since 1.6, markers do support double click. 
>> (Seehttp://code.google.com/p/gmaps-api-issues/issues/detail?id=405)
>>
>> I just tried it in 1.9 and it seemed like a double-click to me. What
>> OS are you on? Do you have problems with double-click in other
>> Flash/Flex apps?
>> Are you using the Flex SWC or other SWC?
>>
>> - pamela
>>
>> On Fri, Mar 13, 2009 at 8:16 AM, chris <[email protected]> wrote:
>>
>> > I'm not sure if this is related or not, but I'm experiencing a problem
>> > with double-clicks on markers.  From the documentation, it's unclear
>> > whether or not this is supported (one area says explicitly that it
>> > isn't, but another implies that it is...)  The behavior I'm seeing
>> > using 1.9 (and ever since 1.7) is that a double-click won't fire
>> > unless I do a "machine gun" click (i.e. roughly a 6-click in rapid
>> > succession) in which case it will fire.  Behavior is the same across
>> > several browsers, platforms, and versions of Flash player.
>>
>> > Version 1.6 and previous of the API works great for marker double-
>> > clicks, leading me to believe it's supposed to be supported.  Does
>> > anyone else have this problem, or know whether the marker is supposed
>> > to be able to fire a double-click event?
>>
>> > Thanks,
>> > Chris
>>
>> > On Mar 2, 11:10 am, Kevin Macdonald <[email protected]>
>> > wrote:
>> >> Hi
>>
>> >> I resolved the CLICK &DOUBLE_CLICKissue as follows:
>>
>> >> I handle a CLICK event by clearing a "double_click" flag and then set
>> >> a timer to call function "X" in 500 milliseconds.
>> >> I handle theDOUBLE_CLICKevent by simply setting the "double_click"
>> >> flag.
>>
>> >> Function "X" examines the "double_click" flag: if it's set, we have a
>> >> double click event to handle; otherwise we have a single click event
>> >> to handle.
>>
>> >> You can see how this performs by visiting
>>
>> >>http://spatialdatabox.com/million-marker-map/million-marker-map.html
>>
>> >> and zooming in until you see individual markers. You can still double-
>> >> click the map to zoom in, or single click over amarkerto display the
>> >> info window (the markers, info window and the user's interaction with
>> >> them is custom, which is why I handle all click events myself.)
>>
>> >> Here's the relevant code snippet, if you're curious:
>>
>> >> "in constructor" {
>> >>         map.addEventListener(MapMouseEvent.CLICK, onClick);
>> >>         map.addEventListener(MapMouseEvent.DOUBLE_CLICK, onDoubleClick);
>>
>> >> }
>>
>> >> private function onClick (e:MapMouseEvent):void
>> >> {
>> >>         if (! handCursor.isVisible ()) {
>> >>                 //      Click is active only if hand cursor is visible.
>> >>                 return;
>> >>         }
>>
>> >>         doubleClickEvent = false;
>> >>         clickLatLon = e.latLng;
>>
>> >>         //      Wait to ensure this click isn't part of a double-click 
>> >> event.
>>
>> >>         clickTimer = new Timer (DOUBLE_CLICK_INTERVAL_MSEC, 1);
>> >>         clickTimer.addEventListener(TimerEvent.TIMER, doClickTimer);
>> >>         clickTimer.start ();
>>
>> >> }
>>
>> >> private function onDoubleClick (e:MapMouseEvent):void
>> >> {
>> >>         doubleClickEvent = true;
>> >>         clickLatLon = null;
>>
>> >> }
>>
>> >> private function doClickTimer (e:TimerEvent):void
>> >> {
>> >>         if (doubleClickEvent || clickLatLon == null) {
>> >>                 //      Click was part of a double-click event.
>> >>                 return;
>> >>         }
>>
>> >>         //      Handle single click event ...
>> >>       :
>> >>       :
>>
>> >> }
>>
>> >> Thank you
>>
>> >> On Mar 2, 1:44 am, sydney <[email protected]> wrote:
>>
>> >> > On 27 Feb, 21:13, Richard <[email protected]> wrote:
>>
>> >> > > I ended up just listening for the MOUSE_DOWN and inferring my own
>> >> > > click.
>>
>> >> > > If you have to, you can catch the CLICK or MOUSE_DOWN and either:
>>
>> >> > > Create a timer, and have that TIMER event perform the click activity
>> >> > > (make sure you null-out the persistent timer reference variable)
>> >> > > or
>> >> > > See that the timer exists, kill it, and perform theDOUBLE_CLICK
>> >> > > activity.
>>
>> >> > As an ugly workaround, I tried catching the MOUSE_DOWN event and
>> >> > setting up a timer. If I get another MOUSE_DOWN before the timer
>> >> > expires then I have a double click and otherwise I have a single
>> >> > click. Anyway, this did not work because if the two mouse clicks of a
>> >> > double click are too close to each other (as it is the case in a
>> >> > typical double click) then I don't receive the second MOUSE_DOWN event
>> >> > at all. I kind of solved the problem by asking the user to press the
>> >> > Shift key while performing a click, but I'm still looking for a better
>> >> > solution.
>>
>> >> > Sydney
> >
>

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