Hello.

   I am using Flex Builder 3 and map_flex_1_18.swc. My Flash player
version is WIN 10.0.42.34.
I have very simple application - Map3D with custom TileLayer(it justs
returns sprite filled with blue color and 0.5 opacity) and Panel to
display current memory usage and fps . Everything worked fine until I
changed compiler settings to target FP10.
  To test performance I drag map around very fast. Before changing
compiler settings performance was quite good 16 fps and constant
memory usage, after 8-10FPS and huge memory spikes(it even caused IE8
to crash with some runtime error). I thought the problem might be with
my code for custom tile overlay, so I removed them. It did not help at
all.

Is this known issue? Any workarounds for this?


Thanks, Aleksey
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