I have noticed the same CPU spikes and then crashes on Windows in IE using Flash 10. Does seem to be okay on OS X. Has anyone a reason / work around for this? I noticed an older post on the same subject on Wed, Oct 29, 2008 at 10:43 PM by Jason Candelora but the thread just died.
Thanks Martin On Jan 11, 1:56 pm, Aleksey <[email protected]> wrote: > Hello. > > I am using Flex Builder 3 and map_flex_1_18.swc. My Flash player > version is WIN 10.0.42.34. > I have very simple application - Map3D with custom TileLayer(it justs > returns sprite filled with blue color and 0.5 opacity) and Panel to > display current memory usage and fps . Everything worked fine until I > changed compiler settings to target FP10. > To test performance I drag map around very fast. Before changing > compiler settings performance was quite good 16 fps and constant > memory usage, after 8-10FPS and huge memory spikes(it even caused IE8 > to crash with some runtime error). I thought the problem might be with > my code for custom tile overlay, so I removed them. It did not help at > all. > > Is this known issue? Any workarounds for this? > > Thanks, Aleksey -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
